Prøverommet at Gather (online)

This event is a typical Prøverommet, full of new artistic experiments from different disciplines, except that it takes place in virtual space. Audience members will create their own avatars and be able to view and interact with the artworks and each other. If this sounds overwhelming – fear not! The software is easy to use and there will be a team of people to help.

Artists exhibiting in the space are: Tine Adler, Taru Kallio, Nico Lillio and Dianne Murphy.
Salla Valle will be performing in the space at 19:30.

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More about the artists:

Tine Adler’s work explores classic and contemporary ways of building narratives, as well as various possibilities for intertwining stories, characters, scenography and props. They work within a spectrum of biographical and fictional melodramas and speculative fiction, which deal with topics such as pop culture, queerness, gender, class and mental health. Within the virtual frames of Gather, they’ve created a self-help journey to radical self-care. This piece is part of a larger investigation of the western discourse around the difference between ‘the personal’ and ‘the private’. Through online space intervention and text, Adler tries to create conversations about things that are hard to say, difficult to feel, and impossible to describe.

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Taru Kallio is a visual artist based in Oslo. In her work, she explores ideas related to a holistic knowledge of body and sexuality, collective unconscious, and storytelling. Her work Shadow Story (2022) is based on her artistic research on the mythological Lilith, a character that moves between the physical and immaterial world.

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Nico Lillo is an artist and curator who lives and works in Hamburg, Germany. He works across painting, drawings and digital images. His interdisciplinary pieces deal with our collective memory and relationship between speculative fictions, consumerism and mysticism. Materiality plays a central role in his works as a way to explore the processes of how identities are constructed in a world of holograms, overproduction of data and environmental crisis. Nico presents Ypuccko, an online platform that offers an experimental, fictional and alternative framework to imagine exhibition spaces for digital works. “Why can’t we find artists or works of art in science fiction or post apocalyptic movies, fantastic series, dystopian films or video games? Why wouldn’t we be imagining a future with art?”

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Dianne Murphy is an Irish artist currently based in Berlin. Her work seeks to examine the architecture of class in Dublin city, using the term ‘architecture’ to convey a complex and expansive set of structures that operate beyond a simple, tiered system. Her work considers the treatment of the working class within Irish society. For this project Murphy presents, See What You Want, a video work that envisions the iconic Dublin statuette ‘The Lady on the Rock’ as a witness to gentrification and to the experiences of people and events shaping the urban landscape over the last thirty years.

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Salla Valle is a visual and performance artist based in Helsinki, currently studying in the Academy of Fine Arts in the department of time and space. In her work she is interested in the aesthetics and politics of the material basis of everyday life, using the body, situation and duration as materials in themselves. The work she is about to present deals with flaws, fractures and errors, questioning how different surfaces are not supposed to show their own intrinsic texture, but to work as transmitting layers, such as the skin and the digital image. Finally the performance takes us on a trip to a paradise island.

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Lucila Mayol completed the Master in Fine Arts in Bergen Academy of Art and Design. Over the years, she has joined Artist’s Residencies as Stiftung Künstlerdorf Schöppingen, Künstlerhaus Vorwerk-Stift in Germany; HIAP, Serlachius, Filmverkstaden, and Drake Art Center in Finland; Long Weekend by Castagnino+MACRO Museo and Labordeboy by OnceLibre in Argentina. Lucila is a founder member of TEXST, TEXSTpress, and Turbida Lux. At the moment, Lucila explores the relation within memory and spaces through archival material, drawing, writing, printmaking, and programming Interactive Fiction.

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